Yuki Koyama, Jun Kato, and Tatsuo Yotsukura. R&D for Anime Production: Collaborative Cultural Craft of Art, Science, and Engineering. SIGGRAPH Asia 2024 Birds of a Feather. 2024/12/06. [Link]
Hideki Todo, Yuki Koyama, Kunihiro Sakai, Akihiro Komiya, and Jun Kato. A Practical Style Transfer Pipeline for 3D Animation: Insights from Production R&D. SIGGRAPH Asia 2024 Technical Communications. 2024/12/05. [Link]
Jun Kato, Yuki Koyama, Tatsuo Yotsukura, and Koya Imamura. R&D for Anime Production: State-of-the-Art and Future Prospects. SIGGRAPH Asia 2021 Featured Sessions. 2021/12/16. [Link]
Norihiko Miyoshi, Heisuke Saito, Hiroshi Moriguchi, Naoki Ao, Takashi Horiuchi, Takeshi Tsuruta, Yuki Koyama, and Hiroki Omae. Unity Anime Toolbox: The Key to Creating Studio Quality Animation in a Real-Time Engine. SIGGRAPH Asia 2021 Featured Sessions. 2021/12/15. [Link]
Hideki Todo, Yuki Koyama, Kunihiro Sakai, Akihiro Komiya, and Jun Kato. 2024. A Practical Style Transfer Pipeline for 3D Animation: Insights from Production R&D. In Proceedings of SIGGRAPH Asia 2024 Technical Communications (SA Technical Communications '24), pp.22:1–22:4. [arXiv][DOI]
Yuki Koyama, Takeshi Tsuruta, Heisuke Saito, Daisuke Takizawa, and Hiroshi Moriguchi. 2021. A Procedural MatCap System for Cel-Shaded Japanese Animation Production. In SIGGRAPH Asia 2021 Posters, pp.34:1–34:2. [DOI]
メディア掲載
ACM. People of ACM - Yuki Koyama. 2024/11/05. [Link]