Graphinica is advancing technology to explore new dimensions in anime expression.
We have developed technologies to effectively utilize style transfer, a technique that has existed in academic research for many years, in real-world animation production. This effort led to the creation of an experimental animated film, which, despite being a 3D animation, incorporates 2D touches such as the nuances of watercolor and oil painting.
We have developed a workflow for animation production leveraging the game engine Unreal Engine. By creating a suite of support tools, we enable efficient cutscene production and pre-production processes.